Games
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Placote Reason in the park
Objective: Inferences Take a walk in the park and open your eyes and ears! Why is the girl in the water games angry? How could the boy in the sandbox solve his problem? Think carefully and you will be able to cross all the areas of the park. Hurry up, you have to get to the exit first! Reasoning in the Park is designed to help children ages 3½ to 6½ learn to “read” between the lines when listening to someone. Questions about common situations in the park are used to help them develop this type of understanding.
39.99 $
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Placote Sound fishing
Objective : Syllable and Rhyme Awareness Are you ready to catch some fish? Look at the pictures they hide, say the words out loud and listen carefully to the sounds. Some fish will want to go back to the water! Others will have to find their families. Still others will be used to feed animals. Happy fishing! Sound fishing helps children from 4 to 6½ years old to become aware of syllables and rhymes. This game allows them to develop this skill, which is essential for learning to read, in a fun way. < Code: PLA15
44.99 $
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Placote Supersonic Heroes
SUPERSONIC HEROES
39.99 $
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Placote Lottery of emotions
Objective: Identify emotions Learn to recognize basic emotions! You can associate and name the emotions by placing the cards in the right places. Can you find the two identical sad little girls, or the little boy and the angry grandfather? Then, associate each emotion image with a cause. Loto des émotions is designed to help children from 1½ to 4 years old to recognize and name emotions. It also teaches them that everyone experiences emotions, that these have different causes and that the same situation can generate several emotions.
27.99 $
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Placote The planet of emotions
Objective : Understanding Others' Emotions You have to show the aliens how to understand emotions, because they don't know what they are. Help them leave the planet Pademo to go to Earth and experience their first emotion! Move forward by rolling the dice, take cards and guess the emotions felt by the illustrated characters. The planet of emotions is designed to help children ages 3½ to 7½ understand the emotions felt by many people in a wide variety of situations, and thus promote the development of empathy. This game also shows that the same situation can provoke different emotions in different people. < Code: PLA20
36.99 $
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Placote The mountain of trust
Objective : Developing self-esteem Help Kili the Yeti who lives at the top of the mountain so that he regains his self-confidence. Climb the mountain, answer questions to help him and go join him. Be careful not to slip on the way! The mountain of trust is designed to help young people aged 7 to 11 reflect on the different components of self-esteem, namely the feeling of security, self-knowledge, the feeling of belonging and the feeling of competence. They are asked to answer questions that concern them by drawing parallels with the experience of the yeti. < Code: PLA22
39.99 $
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Placote Social improvisation
Objective: Use social skills in real-life situations You just got a sweater as a gift that you think is ugly. Your classmate is trying to copy from you during an exam. You broke a book that a friend lent you. What do you do in these situations? Don't forget to use your acting skills! ImProsocial is designed to help young people aged 8 to 14 think about different behaviours they can adopt in situations that challenge their social skills. The roulette wheel that invites them to improvise in an emotional, neutral, childlike or prosocial way helps them push their thinking.
29.99 $
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Placote Distavie
Objective : Expressing yourself with others What is your wildest dream? What is your best holiday memory? Get rid of your cards as quickly as possible by answering surprising questions! With a bit of luck, you will be able to dodge thanks to the special cards! #Distavie allows teenagers to express themselves on various subjects that concern them. The game thus leads them to develop social skills. < Code: PLA24
24.99 $
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Placote Reading Ace 1/3 in 1 games
READING ACE 1 / 3 IN 1 GAMES
34.99 $
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Placote The ace of reading - confusions
Objective: Decode Read the words in your hand carefully. Match similar word parts to get rid of your cards first and become a reading ace! Las de la lecture Confusions is designed to help children ages 5½ to 9 read words that are more difficult to decode. The three decks of cards it includes address three challenges: distinguishing the letters b, d, p and q , distinguishing the different accents on the e, and correctly reading soft c and g (e.g., cherry and giraffe) and hard c and g (e.g., truck and garage).
34.99 $
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Placote Memory tamer chatter
Objective : Memory Monsters, unicorns, ghosts and dragons have hidden! Focus, look carefully and try to remember where the twins are! Then you can help them get back to their world. Memory tamer is designed to help children ages 2½ to 7 use memory strategies that help them remember information better. It can be used as a first memory game for younger children, as it introduces them to this type of game with easy challenges. It also exposes older children to difficult challenges by gradually increasing the number of cards used. Code: PLA28
29.99 $
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Placote The underwear drawer
THE BOOTY DRAWER
44.99 $
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Placote Robotics
ROBOMATICS
44.99 $
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Placote Rescue operation
Objective : Multiplications and divisions Find the coordinates where a missing plane or a boat in distress has been reported by performing multiplication and division equations. Try not to make a mistake when reconstructing the route, because if you do, you will have less time to carry out the rescue! Rescue operation is designed to help children aged 9 to 13 better understand multiplication and division operations. This cooperative game also leads them to memorize tables, solve problems and find coordinates on a Cartesian plane. The three levels of difficulty also make it an evolving game. < Code: PLA41
39.99 $
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Placote Story to tell
Objective : Tell Use your imagination to create the funniest story! Collect cards that match the character, place, time, problem and solution of your story. Then tell it to the other players! Story to tell is designed to help children aged 4 to 9 develop their ability to tell a story orally. They must invent a story that they compose from cards that they collect in alternation with the other players. The cards represent the basic elements of the story and are placed on a game board, which allows children to visualize their story as it takes shape and to tell it by integrating all the elements. < Code: PLA46
39.99 $
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Placote Zenda: The Master of Stress
Objective: Understand and manage stress Answer questions and complete “zen challenges” to help Zenda advance to the temple. But be careful, you must reach the end of the course before the ninja, who represents stress! Zenda: The Stress Master is designed to help children ages 7 to 14 develop their understanding of stress and their ability to manage it in different everyday situations. The game also helps them realize that stress is a healthy and useful reaction that is different for each person.
44.99 $
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Placote The quiet box - chat
How lucky! Calmos the monster wants to share with you the fabulous tools he uses to calm his emotional storms! Discover the contents of the box with him. The Calm Box is designed to support children aged 3 to 7 (and parents!) in managing daily tantrums. It includes more than ten emotion management tools (sensory material, posters, communication tools, etc.). Each tool is presented in detail in the accompanying guide for parents. A host of strategies are also proposed to prevent and manage tantrums.
59.99 $
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Placote The first words die - additional cards
THE FIRST WORDS DICE - ADDITIONAL CARDS
19.99 $
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Placote On a mission with the dinosaurs - placote
meta charset="UTF-8"> Objective: Various objectives At Dinosauria Park, a baby dinosaur has been kidnapped by a nasty pterodactyl, a flying dinosaur! You must find the baby and bring it back to the park ranger. But be careful! The pterodactyl has set traps all over the park. Can you answer the questions and avoid the pterodactyl's traps? On a mission with the dinosaurs was designed to support the overall development of children from 4 to 5½ years old. In this adventure game, children seek to recognize emotions and their causes, to describe orally bizarre situations experienced by dinosaurs, to recognize numbers from 0 to 10 and some letters of the alphabet, as well as to become aware of the sounds that make up words.
34.99 $
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Placote 1,2,3... scissors
meta charset="utf-8"> 1, 2, 3 scissors is a card game inspired by the classic Rock, Paper, Scissors, but adapted to play with 2 or 4 players. Players compete by revealing one of their cards simultaneously. The winning card depends on the category and number indicated on the card. To win, you must try to guess what your opponent(s) will play to get the most out of your cards and win as many cards as possible. Are you ready? Which card will you present to your opponent? Easy to understand for everyone, this family game is sure to please the whole family. For the whole family (ages 4 and up) | 2 to 4 players | 5 to 10 minutes Code: PLA55
21.99 $
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Placote To bed, marmoset!
meta charset="utf-8"> Objective : Fostering the parent-child relationship It's bedtime for the four little marmosets! With mom or dad, help them fall asleep by doing calm and affectionate things like stroking their hair or singing a soft song. But be careful not to wake them up, because you'll have to start all over again! To bed, marmoset! is designed to foster a positive parent-child relationship through fun and gentle experiences. It allows children aged 3 to 7 to spend quality time with one of their parents by performing different gestures of attention and affection that can be integrated into daily life and the bedtime routine.
22.99 $
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Placote Disgusting! - chatter
meta charset="utf-8"> Objective : Counting and Calculation Tame as many dogres as possible by offering them snacks that they like! To do this, you must roll one or two dice to a number that matches the number on the dogre card. Show off your cooking skills and become the master of these adorable pet ogres! Disgusting! is designed to help children from 3 to 9 ½ years old develop their understanding of numbers and their calculation skills. The three levels of difficulty make it an evolving game that takes into account the order in which the different concepts related to numbers are acquired. Code: PLA53
24.99 $
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Placote The laboratory of emotions
meta charset="utf-8"> Objective : Recognizing emotions and their degree of intensity Misfortune! Mad scientist Albus Stoneheart put a mysterious substance in the water of Emotiville... Since then, the emotions of the people of the village are completely mixed up! Help Miranda and the scientists find an antidote that can restore the emotions of the people of the village! The laboratory of emotions is designed to help children from 4 to 7½ years old to recognize emotions expressed at different levels of intensity. The game gradually leads them to distinguish emotions and their nuances by paying attention to the facial expressions and gestures of the characters. The different ways of playing make it an evolving game that also allows children to think about the link between an emotional reaction and its cause as well as the control of emotions in different situations. Code: PLA54
36.99 $
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Placote The social code - chatter
meta charset="UTF-8"> Objective: Develop social skills In a cutting-edge company, scientists program robots to make them socially adept. But a hacker has taken control of the servers in order to reprogram the robots! He has even discovered the location of the last data backup system. Help the chief scientist recover the device before the evil hacker does! The Social Code is designed to stimulate the development of social skills in children aged 6 to 10. The game presents scenarios that lead them to put themselves in people's shoes to think about the appropriate behaviors that can be adopted in these situations.
44.99 $
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