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Description

MATCHING GAME

GAME OBJECTIVE: The rabbit lives in the vegetable garden, the cow in the meadow, and the frog in the pond. Can you figure out which world each element belongs to?

The three "world" boards are placed on the table. The adult draws an "element" card corresponding to one of the worlds. The child must place the correct animal on the world corresponding to that element as quickly as possible. For example, if a carrot is drawn, the child must place the rabbit in the vegetable garden world. If the child makes the correct match, they earn a point.

+++ Allows the child to discover different worlds (vegetable garden, meadow, pond).

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MATCHING GAME GAME OBJECTIVE: The rabbit lives in the vegetable garden, the cow in the meadow, and the frog in... Read more

SKU: DJ08553
Barcode: 3070900085534

28.99 $

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In Stock, Ready to be shipped  Shipping: Your order will be shipped the next business day (Monday to Friday).
Delivery: Please allow 2 to 9 business days for delivery of your order after shipment, when shipped from a major center. This timeframe may be up to 15 business days for remote areas.
Tracking: The tracking number will be sent to you by email within 12 business hours of your order.
Signature: We do not require a signature upon delivery. Therefore, we ask that you have your package delivered to a location where someone will be present.
Exception: Occasionally, the carrier may not be able to deliver within these timeframes during peak periods (e.g., Christmas) or for other reasons. The displayed delivery times are not guaranteed.

  • Dispatch scheduled for tomorrow | Order within: Aug 30, 2026 23:59:00 -0400
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    Description

    MATCHING GAME

    GAME OBJECTIVE: The rabbit lives in the vegetable garden, the cow in the meadow, and the frog in the pond. Can you figure out which world each element belongs to?

    The three "world" boards are placed on the table. The adult draws an "element" card corresponding to one of the worlds. The child must place the correct animal on the world corresponding to that element as quickly as possible. For example, if a carrot is drawn, the child must place the rabbit in the vegetable garden world. If the child makes the correct match, they earn a point.

    +++ Allows the child to discover different worlds (vegetable garden, meadow, pond).

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